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Unity Engine


TextureImporterType

Select this to set basic parameters depending on the purpose of your texture.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public enum TextureImporterType

Fields

Value

Description

CookieThis sets up your texture with the basic parameters used for the Cookies of your lights.
CursorUse this if your texture is going to be used as a cursor.
DefaultThis is the most common setting used for all the textures in general.
DirectionalLightmapUse this for textures that contain directional lightmap data.
GUIUse this if your texture is going to be used on any HUD/GUI Controls.
LightmapThis sets up your texture with the parameters used by the lightmap.
NormalMapSelect this to turn the color channels into a format suitable for real-time normal mapping.
ShadowmaskUse this for textures that contain shadowmask data.
SingleChannelUse this for texture containing a single channel.
SpriteSelect this if you will be using your texture for Sprite graphics.