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AndroidPreferredInstallLocation

Options for preferred storage location for the application installation on Android devices.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public enum AndroidPreferredInstallLocation

Remarks

These options indicate whether the application should be installed on an internal or external storage of the Android device. You can pass a value from this enum to _preferredInstallLocation.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class PreferredInstallLocationSample : MonoBehaviour{ [MenuItem("Build/Preferred Install Location Sample")] static void BuildPreferredInstallLocationSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; // Set preferredInstallLocation to PreferExternal // This allows your app to be installed on external storage (SD card) PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.PreferExternal; var options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}

Fields

Value

Description

AutoThe Android OS determines the install location. The application doesn't have any preferences.
ForceInternalForces the application to install into internal memory.
PreferExternalPrefers application installation on external storage, if available.