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Unity Engine


VertexChannelCompressionFlags

Use these enum flags to specify which elements of a vertex to compress.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
[Flags]public enum VertexChannelCompressionFlags

Remarks

Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.

Fields

Value

Description

ColorColor compression enabled.
NoneVertex compression disabled.
NormalNormal compression enabled.
PositionPosition compression enabled.
TangentTangent compression enabled.
TexCoord0Texture coordinate 0 compression enabled.
TexCoord1Texture coordinate 1 compression enabled.
TexCoord2Texture coordinate 2 compression enabled.
TexCoord3Texture coordinate 3 compression enabled.