LightmapStatic
Include the GameObject when precomputing lighting data.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
LightmapStatic = 1
Remarks
For more information on precomputed lighting, see the documentation on the Lighting system.
using UnityEngine;using UnityEditor;public class StaticEditorFlagsExample{ [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.LightmapStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); }}
Additional Resources: GameObjectUtility.SetStaticEditorFlags, GameObject.isStatic