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Unity Engine


OnWizardUpdate()

This is called when the wizard is opened or whenever the user changes something in the wizard.
Read time 1 minuteLast updated 5 days ago

Definition

public void OnWizardUpdate()

Remarks

This allows you to set the ScriptableWizard.helpString, ScriptableWizard.errorString and enable/disable the Create button via ScriptableWizard.isValid. Also it lets you change labels (for timers i.e.) or buttons when the wizard is being shown Additional Resources: ScriptableWizard.DisplayWizard
CloneObjects (OnWizardUpdate())
ScriptableWizard window for cloning a Game Object.

Examples

// Simple Wizard that clones an object several times.using UnityEngine;using UnityEditor;using System.Collections;public class CloneObjects : ScriptableWizard{ public GameObject objectToCopy = null; public int numberOfCopies = 2; [MenuItem("Example/Clone objects")] static void CreateWindow() { // Creates the wizard for display ScriptableWizard.DisplayWizard("Clone an object.", typeof(CloneObjects), "Clone!"); } void OnWizardUpdate() { helpString = "Clones an object a number of times and move the cloned objects to the origin"; if (!objectToCopy) { errorString = "Please assign an object"; isValid = false; } else { errorString = ""; isValid = true; } } void OnWizardCreate() { for (int i = 0; i < numberOfCopies; i++) Instantiate(objectToCopy, Vector3.zero, Quaternion.identity); }}