isValid
Allows you to enable and disable the wizard create button, so that the user can not click it.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool isValid { get; set; }
Remarks
Additional Resources: ScriptableWizard.OnWizardUpdate()

The finish button gets disabled until the user sets the number to 5.
Examples
// Asks the user to set the var "Number" to 5, if is not set to 5// the "Finish" button will not be reachableusing UnityEngine;using UnityEditor;public class isValidScriptableWizard : ScriptableWizard{ public int number = 0; [MenuItem("Example/Show isValid Usage")] static void CreateWindow() { ScriptableWizard.DisplayWizard( "isValid boolean example", typeof(isValidScriptableWizard), "Finish"); } void OnWizardUpdate() { helpString = "Set The number to 5 and press finish"; if (number != 5) { errorString = "The number has to be set to 5!"; isValid = false; } else { errorString = ""; isValid = true; } }}