OnWizardCreate()
This is called when the user clicks on the Create button.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
public void OnWizardCreate()
Remarks
Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed. Additional Resources: ScriptableWizard.DisplayWizard
ScriptableWizard window for selecting GameObjects of a certain "type".

Examples
// Editor Script that lets you "Select" all the GameObjects that have a certain Component.using UnityEngine;using UnityEditor;using System.Collections;public class ScriptableWizardOnWizardCreate : ScriptableWizard{ [MenuItem("Example/OnWizardCreate example")] public static void SelectAllOfTypeMenuIem() { ScriptableWizard.DisplayWizard( "Select objects of type ...", typeof(ScriptableWizardOnWizardCreate), "Select"); } void OnWizardCreate() { Object[] objs = FindObjectsOfType(typeof(GameObject)); ArrayList selectionBuilder = new ArrayList(); foreach (GameObject go in objs) { if (go.GetComponent<Camera>()) selectionBuilder.Add(go); } Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[]; }}