IsAddedComponentOverride(Object)
Returns true if the given component is added to a Prefab instance as an override.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool IsAddedComponentOverride(Object component)
Parameters
The component to check.
Returns
Type | Description |
|---|---|
| bool | True if the component is an added component. |
Remarks
Returns true if the component exists on the Prefab instance and not on the Prefab Asset. Returns false if the component exists on the Prefab Asset too, or if it’s a component on a regular GameObject which is not part of a Prefab instance.