vulkanEnableSetSRGBWrite
Enables the ability to toggle sRGB write mode on Vulkan framebuffers.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool vulkanEnableSetSRGBWrite { get; set; }
Remarks
In a Linear Color Space workflow, enabling sRGB write mode allows the GPU to automatically perform linear-to-sRGB conversion and ensures that blending operations are mathematically correct. This setting is always enabled in Editor mode.
This is particularly useful for projects that require parity with OpenGL's behavior or for custom rendering pipelines that need to precisely control when gamma correction is applied (e.g., bypassing it for UI overlays or specific post-processing passes).
GL_FRAMEBUFFER_SRGBNote: Enabling this setting requires an extra blit operation when presenting the back buffer, which can lead to performance degradation, particularly on mobile/tile-based GPUs. It should remain disabled unless your shaders or workflow explicitly require the ability to toggle the sRGB write state.
Additional resources: Linear Color Space in Unity