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Unity Engine


singlePassStereoRendering

Should Unity support single-pass stereo rendering?
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Warning
Deprecated. singlePassStereoRendering will be deprecated. Use stereoRenderingPath instead.
public static bool singlePassStereoRendering { get; set; }

Remarks

This enables single-pass rendering support for VR devices, which improves stereo rendering performance. For single-pass rendering shaders will be compiled with the UNITY_SINGLE_PASS_STEREO option set to 1.