singlePassStereoRendering
Should Unity support single-pass stereo rendering?
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool singlePassStereoRendering { get; set; }
Remarks
This enables single-pass rendering support for VR devices, which improves stereo rendering performance. For single-pass rendering shaders will be compiled with the UNITY_SINGLE_PASS_STEREO option set to 1.