UpdateGlobalShaderProperties(float)
Updates the global shader properties to use when rendering.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void UpdateGlobalShaderProperties(float time)
Parameters
Time to use. -1 to disable.
Remarks
If the Editor is not in Play Mode, Graphics.Blit will not normally take time into consideration. Setting the internal time and updating the global shader properties before doing a Blit will use the custom time value when performing the Blit operation.
Additional Resources: EditorUtility.SetCameraAnimateMaterialsTime EditorUtility.SetCameraAnimateMaterials.