UnloadUnusedAssetsImmediate
Unloads assets that are not used.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
UnloadUnusedAssetsImmediate()
Unloads assets that are not used.
public static void UnloadUnusedAssetsImmediate()
Remarks
An asset is deemed to be unused if it isn't reached after walking the whole game object hierarchy, including script components. Static variables are also examined.
Set the parameter to false to ignore asset references from script properties and static variables. The unloaded assets load again on first use. This parameter is true by default.
includeMonoReferencesAsRootsThis method differs from Resources.UnloadUnusedAssets in that it will wait for asset garbage collection to finish before returning.
Additional Resources: Resources.UnloadUnusedAssets.
UnloadUnusedAssetsImmediate(bool)
Unloads assets that are not used.
public static void UnloadUnusedAssetsImmediate(bool includeMonoReferencesAsRoots)
Parameters
When true, this method does not unload assets referenced by script properties and static variables.
Remarks
An asset is deemed to be unused if it isn't reached after walking the whole game object hierarchy, including script components. Static variables are also examined.
Set the parameter to false to ignore asset references from script properties and static variables. The unloaded assets load again on first use. This parameter is true by default.
includeMonoReferencesAsRootsThis method differs from Resources.UnloadUnusedAssets in that it will wait for asset garbage collection to finish before returning.
Additional Resources: Resources.UnloadUnusedAssets.