gameObjectNamingScheme
Indicates which naming scheme to use for duplicated GameObjects.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static EditorSettings.NamingScheme gameObjectNamingScheme { get; set; }
Remarks
When a GameObject is duplicated or instantiated, Unity copies the original GameObject's name and appends it with successive numbers. Unity supports several naming schemes, with the default being EditorSettings.NamingScheme.SpaceParenthesis.
For example, when a GameObject named "Prefab" its duplicated or instantiated, Unity names it "Prefab (1)", and then "Prefab (2)" if it is duplicated or instantiated again.
Additional Resources: EditorSettings.NamingScheme, EditorSettings.gameObjectNamingDigits, EditorSettings.assetNamingUsesSpace.