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Unity Engine


gameObjectNamingScheme

Indicates which naming scheme to use for duplicated GameObjects.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static EditorSettings.NamingScheme gameObjectNamingScheme { get; set; }

Remarks

When a GameObject is duplicated or instantiated, Unity copies the original GameObject's name and appends it with successive numbers. Unity supports several naming schemes, with the default being EditorSettings.NamingScheme.SpaceParenthesis.
For example, when a GameObject named "Prefab" its duplicated or instantiated, Unity names it "Prefab (1)", and then "Prefab (2)" if it is duplicated or instantiated again.