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Unity Engine


asyncShaderCompilation

Enable asynchronous Shader compilation in Game and Scene view.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool asyncShaderCompilation { get; set; }

Remarks

Decouples Shader compilation from rendering to avoid Editor stalls when encountering new Shader variants. A plain cyan color dummy shader is used for rendering until the particular Shader variant compilation has finished. This option affects only Game and Scene view in the Editor.