gameObjectNamingDigits
Indicates the amount of digits to use for the numbers in a duplicated GameoObject's name.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static int gameObjectNamingDigits { get; set; }
Remarks
By default, Unity adds successive numbers to a duplicated GameObject's name. sets the minimum amount of digits in the numbers.
gameObjectNamingDigitsFor example, setting EditorSettings.gameObjectNamingDigits to 3 results in instances of "Prefab" being named "Prefab (001)", "Prefab (002)" and so on.
Additional Resources: EditorSettings.NamingScheme, EditorSettings.gameObjectNamingScheme, EditorSettings.assetNamingUsesSpace.