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Unity Engine


RectField

Make an X, Y, W & H field for entering a Rect.
Read time 4 minutesLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

RectField(Rect, GUILayoutOption[])

Make an X, Y, W & H field for entering a Rect.
public static Rect RectField(Rect value, params GUILayoutOption[] options)

Parameters

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

RectThe value entered by the user.

Remarks

MoveResizeSelectedWindow2 (RectField)
Capture the RectField sizes.

Examples

using UnityEditor;using UnityEngine;public class RectFieldExample : EditorWindow{ static Rect pos; [MenuItem("Examples/RectField Example")] static void rectFieldExample() { RectFieldExample window = EditorWindow.GetWindowWithRect<RectFieldExample>(new Rect(0, 0, 250, 100)); window.Show(); } void OnGUI() { EditorGUILayout.BeginVertical(); pos = EditorGUILayout.RectField("Internal input:", pos); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("x: " + (pos.x).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("y: " + (pos.y).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("w: " + (pos.width).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("h: " + (pos.height).ToString()); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); if (GUILayout.Button("Close")) { this.Close(); } }}

RectField(string, Rect, GUILayoutOption[])

Make an X, Y, W & H field for entering a Rect.
public static Rect RectField(string label, Rect value, params GUILayoutOption[] options)

Parameters

label

Label to display above the field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

RectThe value entered by the user.

Remarks

MoveResizeSelectedWindow2 (RectField)
Capture the RectField sizes.

Examples

using UnityEditor;using UnityEngine;public class RectFieldExample : EditorWindow{ static Rect pos; [MenuItem("Examples/RectField Example")] static void rectFieldExample() { RectFieldExample window = EditorWindow.GetWindowWithRect<RectFieldExample>(new Rect(0, 0, 250, 100)); window.Show(); } void OnGUI() { EditorGUILayout.BeginVertical(); pos = EditorGUILayout.RectField("Internal input:", pos); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("x: " + (pos.x).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("y: " + (pos.y).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("w: " + (pos.width).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("h: " + (pos.height).ToString()); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); if (GUILayout.Button("Close")) { this.Close(); } }}

RectField(GUIContent, Rect, GUILayoutOption[])

Make an X, Y, W & H field for entering a Rect.
public static Rect RectField(GUIContent label, Rect value, params GUILayoutOption[] options)

Parameters

Label to display above the field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

RectThe value entered by the user.

Remarks

MoveResizeSelectedWindow2 (RectField)
Capture the RectField sizes.

Examples

using UnityEditor;using UnityEngine;public class RectFieldExample : EditorWindow{ static Rect pos; [MenuItem("Examples/RectField Example")] static void rectFieldExample() { RectFieldExample window = EditorWindow.GetWindowWithRect<RectFieldExample>(new Rect(0, 0, 250, 100)); window.Show(); } void OnGUI() { EditorGUILayout.BeginVertical(); pos = EditorGUILayout.RectField("Internal input:", pos); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("x: " + (pos.x).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("y: " + (pos.y).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("w: " + (pos.width).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("h: " + (pos.height).ToString()); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); if (GUILayout.Button("Close")) { this.Close(); } }}