IntPopup
Make an integer popup selection field.
Read time 14 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
IntPopup(int, string[], int[], GUILayoutOption[])
Make an integer popup selection field.
public static int IntPopup(int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options)
Parameters
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Rescales the current selected GameObject.
Examples
// Simple Editor Script that lets you rescale the current selected GameObject.using UnityEditor;using UnityEngine;public class IntPopupExample : EditorWindow{ int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4}; [MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); } void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); }}
IntPopup(int, string[], int[], GUIStyle, GUILayoutOption[])
Make an integer popup selection field.
public static int IntPopup(int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options)
Parameters
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Rescales the current selected GameObject.
Examples
// Simple Editor Script that lets you rescale the current selected GameObject.using UnityEditor;using UnityEngine;public class IntPopupExample : EditorWindow{ int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4}; [MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); } void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); }}
IntPopup(int, GUIContent[], int[], GUILayoutOption[])
Make an integer popup selection field.
public static int IntPopup(int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options)
Parameters
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Rescales the current selected GameObject.
Examples
// Simple Editor Script that lets you rescale the current selected GameObject.using UnityEditor;using UnityEngine;public class IntPopupExample : EditorWindow{ int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4}; [MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); } void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); }}
IntPopup(int, GUIContent[], int[], GUIStyle, GUILayoutOption[])
Make an integer popup selection field.
public static int IntPopup(int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options)
Parameters
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Rescales the current selected GameObject.
Examples
// Simple Editor Script that lets you rescale the current selected GameObject.using UnityEditor;using UnityEngine;public class IntPopupExample : EditorWindow{ int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4}; [MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); } void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); }}
IntPopup(string, int, string[], int[], GUILayoutOption[])
Make an integer popup selection field.
public static int IntPopup(string label, int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Rescales the current selected GameObject.
Examples
// Simple Editor Script that lets you rescale the current selected GameObject.using UnityEditor;using UnityEngine;public class IntPopupExample : EditorWindow{ int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4}; [MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); } void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); }}
IntPopup(string, int, string[], int[], GUIStyle, GUILayoutOption[])
Make an integer popup selection field.
public static int IntPopup(string label, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Rescales the current selected GameObject.
Examples
// Simple Editor Script that lets you rescale the current selected GameObject.using UnityEditor;using UnityEngine;public class IntPopupExample : EditorWindow{ int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4}; [MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); } void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); }}
IntPopup(GUIContent, int, GUIContent[], int[], GUILayoutOption[])
Make an integer popup selection field.
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Rescales the current selected GameObject.
Examples
// Simple Editor Script that lets you rescale the current selected GameObject.using UnityEditor;using UnityEngine;public class IntPopupExample : EditorWindow{ int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4}; [MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); } void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); }}
IntPopup(GUIContent, int, GUIContent[], int[], GUIStyle, GUILayoutOption[])
Make an integer popup selection field.
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Rescales the current selected GameObject.
Examples
// Simple Editor Script that lets you rescale the current selected GameObject.using UnityEditor;using UnityEngine;public class IntPopupExample : EditorWindow{ int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes = {1, 2, 4}; [MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); } void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); }}
IntPopup(SerializedProperty, GUIContent[], int[], GUILayoutOption[])
Make an integer popup selection field.
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options)
Parameters
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
IntPopup(SerializedProperty, GUIContent[], int[], GUIContent, GUILayoutOption[])
Make an integer popup selection field.
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, params GUILayoutOption[] options)
Parameters
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
Optional label in front of the field.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
IntPopup(SerializedProperty, GUIContent[], int[], GUIContent, GUIStyle, GUILayoutOption[])
Make an integer popup selection field.
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, GUIStyle style, params GUILayoutOption[] options)
Parameters
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option.
Optional label in front of the field.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.