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Unity Engine


BeginHorizontal

Begin a horizontal group and get its rect back.
Read time 2 minutesLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

BeginHorizontal(GUILayoutOption[])

Begin a horizontal group and get its rect back.
public static Rect BeginHorizontal(params GUILayoutOption[] options)

Parameters

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

Rect

Remarks

This is an extension to GUILayout.BeginHorizontal. It can be used for making compound controls.
BeginEndHorizontalExample (BeginHorizontal)
Horizontal Compound group.

Examples

// Create a Horizontal Compound Buttonusing UnityEngine;using UnityEditor;public class BeginEndHorizontalExample : EditorWindow{ [MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { BeginEndHorizontalExample window = (BeginEndHorizontalExample)GetWindow(typeof(BeginEndHorizontalExample)); window.Show(); } void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndHorizontal(); }}

BeginHorizontal(GUIStyle, GUILayoutOption[])

Begin a horizontal group and get its rect back.
public static Rect BeginHorizontal(GUIStyle style, params GUILayoutOption[] options)

Parameters

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

Rect

Remarks

This is an extension to GUILayout.BeginHorizontal. It can be used for making compound controls.
BeginEndHorizontalExample (BeginHorizontal)
Horizontal Compound group.

Examples

// Create a Horizontal Compound Buttonusing UnityEngine;using UnityEditor;public class BeginEndHorizontalExample : EditorWindow{ [MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { BeginEndHorizontalExample window = (BeginEndHorizontalExample)GetWindow(typeof(BeginEndHorizontalExample)); window.Show(); } void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndHorizontal(); }}