BeginHorizontal
Begin a horizontal group and get its rect back.
Read time 2 minutesLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
BeginHorizontal(GUILayoutOption[])
Begin a horizontal group and get its rect back.
public static Rect BeginHorizontal(params GUILayoutOption[] options)
Parameters
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Rect |
Remarks
This is an extension to GUILayout.BeginHorizontal. It can be used for making compound controls.

Horizontal Compound group.
Examples
// Create a Horizontal Compound Buttonusing UnityEngine;using UnityEditor;public class BeginEndHorizontalExample : EditorWindow{ [MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { BeginEndHorizontalExample window = (BeginEndHorizontalExample)GetWindow(typeof(BeginEndHorizontalExample)); window.Show(); } void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndHorizontal(); }}
BeginHorizontal(GUIStyle, GUILayoutOption[])
Begin a horizontal group and get its rect back.
public static Rect BeginHorizontal(GUIStyle style, params GUILayoutOption[] options)
Parameters
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Rect |
Remarks
This is an extension to GUILayout.BeginHorizontal. It can be used for making compound controls.

Horizontal Compound group.
Examples
// Create a Horizontal Compound Buttonusing UnityEngine;using UnityEditor;public class BeginEndHorizontalExample : EditorWindow{ [MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { BeginEndHorizontalExample window = (BeginEndHorizontalExample)GetWindow(typeof(BeginEndHorizontalExample)); window.Show(); } void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndHorizontal(); }}