sleepingAllowed
Controls if bodies go to sleep when not moving and not interacting. Sleeping can provide a significant performance improvement when many Dynamic or Kinematic bodies are in the world. See _sleepingAllowed
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool sleepingAllowed { readonly get; set; }