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sleepingAllowed

Controls if bodies go to sleep when not moving and not interacting. Sleeping can provide a significant performance improvement when many Dynamic or Kinematic bodies are in the world.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool sleepingAllowed { get; set; }