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maximumWorldsAllocated

Get the actual allocated maximum worlds available. This can differ at runtime from _maximumWorlds if it was changed and the physics system has not been restarted. Another reason this can differ would be if there was not available memory to allocate the requested maximum worlds.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static int maximumWorldsAllocated { get; }