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Unity Engine


Unity Engine


PhysicsShape.ContactId

The unique Id of the contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Struct
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly struct PhysicsShape.ContactId

Properties

Property

Description

contactGet the contact.
isValidCheck if the contact is valid or not.