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Unity Engine


ShapeAndShape(PhysicsShape, PhysicsTransform, PhysicsShape, PhysicsTransform)

Check the intersection between two shapes ( PhysicsShape ).
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsShape.ContactManifold ShapeAndShape(PhysicsShape shapeA, PhysicsTransform transformA, PhysicsShape shapeB, PhysicsTransform transformB)

Parameters

The first shape to use.

The transform used to specify where the first geometry is positioned.

The second shape to use.

The transform used to specify where the second geometry is positioned.

Returns

Type

Description

ContactManifoldThe contact manifold fully detailing the intersection.