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Unity Engine


SegmentAndCircle(SegmentGeometry, PhysicsTransform, CircleGeometry, PhysicsTransform)

Check the intersection between Segment and Circle geometries.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsShape.ContactManifold SegmentAndCircle(SegmentGeometry geometryA, PhysicsTransform transformA, CircleGeometry geometryB, PhysicsTransform transformB)

Parameters

The first geometry to use.

The transform used to specify where the first geometry is positioned.

The second geometry to use.

The transform used to specify where the second geometry is positioned.

Returns

Type

Description

ContactManifoldThe contact manifold fully detailing the intersection.