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Unity Engine


Transform

Transform the geometry.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

Transform(PhysicsTransform)

Transform the geometry.
public readonly ChainSegmentGeometry Transform(PhysicsTransform transform)

Parameters

The geometry to transform with.

Returns

Type

Description

ChainSegmentGeometryThe transformed geometry.

Transform(Matrix4x4)

Transform the geometry.
public readonly ChainSegmentGeometry Transform(Matrix4x4 transform)

Parameters

transform

The transform to be used on the geometry.

Returns

Type

Description

ChainSegmentGeometryThe transformed geometry.

Transform(Span<ChainSegmentGeometry>, PhysicsTransform)

Transform a batch of geometry in place.
public static void Transform(Span<ChainSegmentGeometry> geometry, PhysicsTransform transform)

Parameters

The geometry to transform in place.

The transform to apply.

Transform(Span<ChainSegmentGeometry>, Matrix4x4)

Transform a batch of geometry in place.
public static void Transform(Span<ChainSegmentGeometry> geometry, Matrix4x4 transform)

Parameters

The geometry to transform in place.

transform

The transform to apply.