Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


InverseTransform

Inverse-Transform the geometry.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

InverseTransform(PhysicsTransform)

Inverse-Transform the geometry.
public readonly ChainSegmentGeometry InverseTransform(PhysicsTransform transform)

Parameters

The geometry to transform with.

Returns

Type

Description

ChainSegmentGeometryThe inverse-transformed geometry.

InverseTransform(Matrix4x4)

Inverse-Transform the geometry.
public readonly ChainSegmentGeometry InverseTransform(Matrix4x4 transform)

Parameters

transform

The transform to be used on the geometry.

Returns

Type

Description

ChainSegmentGeometryThe inverse-transformed geometry.

InverseTransform(Span<ChainSegmentGeometry>, PhysicsTransform)

Inverse-Transform a batch of geometry in place.
public static void InverseTransform(Span<ChainSegmentGeometry> geometry, PhysicsTransform transform)

Parameters

The geometry to inverse-transform in place.

The transform to apply.

InverseTransform(Span<ChainSegmentGeometry>, Matrix4x4)

Inverse-Transform a batch of geometry in place.
public static void InverseTransform(Span<ChainSegmentGeometry> geometry, Matrix4x4 transform)

Parameters

The geometry to inverse-transform in place.

transform

The transform to apply.