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Unity Engine


NextFloat3

Returns a uniformly random float3 value with all components in the interval [0, 1).
Read time 1 minuteLast updated 5 days ago

Definition

NextFloat3()

Returns a uniformly random float3 value with all components in the interval [0, 1).
public float3 NextFloat3()

Returns

Type

Description

float3A uniformly random float3 value in the range [0, 1).

NextFloat3(float3)

Returns a uniformly random float3 value with all components in the interval [0, max).
public float3 NextFloat3(float3 max)

Parameters

The componentwise maximum value to generate, exclusive.

Returns

Type

Description

float3A uniformly random float3 value in the range [0, max).

NextFloat3(float3, float3)

Returns a uniformly random float3 value with all components in the interval [min, max).
public float3 NextFloat3(float3 min, float3 max)

Parameters

The componentwise minimum value to generate, inclusive.

The componentwise maximum value to generate, exclusive.

Returns

Type

Description

float3A uniformly random float3 value in the range [min, max).

Remarks

Each component is computed as
NextFloat() * (max - min) + min
, so floating-point rounding can in rare cases return a component equal to the corresponding component of
max
rather than strictly less than it. Clamp the result if you require components strictly less than
max
.