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Unity Engine


NextFloat2

Returns a uniformly random float2 value with all components in the interval [0, 1).
Read time 1 minuteLast updated 4 days ago

Definition

NextFloat2()

Returns a uniformly random float2 value with all components in the interval [0, 1).
public float2 NextFloat2()

Returns

Type

Description

float2A uniformly random float2 value in the range [0, 1).

NextFloat2(float2)

Returns a uniformly random float2 value with all components in the interval [0, max).
public float2 NextFloat2(float2 max)

Parameters

The componentwise maximum value to generate, exclusive.

Returns

Type

Description

float2A uniformly random float2 value in the range [0, max).

NextFloat2(float2, float2)

Returns a uniformly random float2 value with all components in the interval [min, max).
public float2 NextFloat2(float2 min, float2 max)

Parameters

The componentwise minimum value to generate, inclusive.

The componentwise maximum value to generate, exclusive.

Returns

Type

Description

float2A uniformly random float2 value in the range [min, max).

Remarks

Each component is computed as
NextFloat() * (max - min) + min
, so floating-point rounding can in rare cases return a component equal to the corresponding component of
max
rather than strictly less than it. Clamp the result if you require components strictly less than
max
.