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Unity Engine


NextDouble4

Returns a uniformly random double4 value with all components in the interval [0, 1).
Read time 1 minuteLast updated 9 days ago

Definition

NextDouble4()

Returns a uniformly random double4 value with all components in the interval [0, 1).
public double4 NextDouble4()

Returns

Type

Description

double4A uniformly random double4 value in the range [0, 1).

NextDouble4(double4)

Returns a uniformly random double4 value with all components in the interval [0, max).
public double4 NextDouble4(double4 max)

Parameters

The componentwise maximum value to generate, exclusive.

Returns

Type

Description

double4A uniformly random double4 value in the range [0, max).

NextDouble4(double4, double4)

Returns a uniformly random double4 value with all components in the interval [min, max).
public double4 NextDouble4(double4 min, double4 max)

Parameters

The componentwise minimum value to generate, inclusive.

The componentwise maximum value to generate, exclusive.

Returns

Type

Description

double4A uniformly random double4 value in the range [min, max).

Remarks

Each component is computed as
NextDouble() * (max - min) + min
, so floating-point rounding can in rare cases return a component equal to the corresponding component of
max
rather than strictly less than it. Clamp the result if you require components strictly less than
max
.