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Unity Engine


CapsuleAndCircle(CapsuleGeometry, PhysicsTransform, CircleGeometry, PhysicsTransform)

Check the intersection between Capsule and Circle geometries.
Read time 1 minuteLast updated 9 days ago

Definition

public static PhysicsShape.ContactManifold CapsuleAndCircle(CapsuleGeometry geometryA, PhysicsTransform transformA, CircleGeometry geometryB, PhysicsTransform transformB)

Parameters

The first geometry to use.

The transform used to specify where the first geometry is positioned.

The second geometry to use.

The transform used to specify where the second geometry is positioned.

Returns

Type

Description

ContactManifoldThe contact manifold fully detailing the intersection.