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Unity Engine


swizzleR

Specifies the source for the texture's red color channel data.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public TextureImporterSwizzle swizzleR { get; set; }

Remarks

By default, values for the imported texture's red channel come from the source image's red channel. To reorder or invert color channels at import time, change this to another value of TextureImporterSwizzle.