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sRGBTexture

Whether this texture stores data in sRGB (also called gamma) color space.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool sRGBTexture { get; set; }

Remarks

This setting is only relevant when your project uses Linear color space. It determines whether the GPU converts data from sRGB color space to linear color space when it samples the texture in a shader.
Non-HDR textures that contain color data typically store their data as sRGB values. This data requires conversion, so this value should be
true
.
HDR textures and textures that store data other than color (for example, normal maps) typically store their data as linear values. This data does not require conversion, so this value should be
false
. This value should also be
false
for legacy IMGUI textures.
Unity marks various textures that typically store linear data (normal maps, other non-color textures, and HDR data) as "linear" by default.
This flag corresponds to "sRGB (Color Texture)" option in class-TextureImporter.
Additional Resources: Color space, PlayerSettings.colorSpace.