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Unity Engine


mipMapBias

Mip map bias of the texture.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public float mipMapBias { get; set; }

Remarks

The default value of TextureImporter.mipMapBias is -100, to mark the property as invalid. If the property is changed by the user, the new value is applied to the texture during import.
Additional Resources: Texture.mipMapBias, texture assets.