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Unity Engine


swizzleA

Specifies the source for the texture's alpha color channel data.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public TextureImporterSwizzle swizzleA { get; set; }

Remarks

By default, values for the imported texture's alpha channel come from the source image's alpha channel. To reorder or invert color channels at import time, change this to another value of TextureImporterSwizzle.