SetScriptingDefineSymbolsForGroup
Deprecated. Use PlayerSettings.SetScriptingDefineSymbols instead.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)
Deprecated. Use PlayerSettings.SetScriptingDefineSymbols instead.
public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup targetGroup, string defines)
Parameters
The name of the group of devices.
Symbols for this group can be passed as an array or as a string separated by semicolons.
Remarks
Set user-specified symbols for script compilation for the given build target group.
The second argument, , is a string of preprocessor values. The values that this string contains is located in "Scripting Define Symbols". This can be located in the Configuration section of the PlayerSettings.
definesAdditional Resources: Platform Dependent Compilation.
SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string[])
Deprecated. Use PlayerSettings.SetScriptingDefineSymbols instead.
public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup targetGroup, string[] defines)
Parameters
The name of the group of devices.
Symbols for this group can be passed as an array or as a string separated by semicolons.
Remarks
Set user-specified symbols for script compilation for the given build target group.
The second argument, , is a string of preprocessor values. The values that this string contains is located in "Scripting Define Symbols". This can be located in the Configuration section of the PlayerSettings.
definesAdditional Resources: Platform Dependent Compilation.