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Unity Engine


SetCaptureStartupLogs(NamedBuildTarget, bool)

Set whether a given build target is configured to capture startuplogs
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void SetCaptureStartupLogs(NamedBuildTarget buildTarget, bool enable)

Parameters

buildTarget


enable

Value inidiating capture state