SetArchitecture
Sets the target CPU architecture for the build target.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetArchitecture(BuildTargetGroup, int)
Sets the target CPU architecture for the build target.
public static void SetArchitecture(BuildTargetGroup targetGroup, int architecture)
Parameters
Remarks
This setting applies to iOS, tvOS, and visionOS platforms only. Other platforms use their own architecture APIs.
Architecture values:
012BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
Additional Resources: PlayerSettings.Android.targetArchitectures (Android), (Windows), (macOS), (Linux).
WindowsStandalone.UserBuildSettings.architectureOSXStandalone.UserBuildSettings.architectureLinuxStandalone.UserBuildSettings.architectureSetArchitecture(NamedBuildTarget, int)
Sets the target CPU architecture for the build target.
public static void SetArchitecture(NamedBuildTarget buildTarget, int architecture)
Parameters
Remarks
This setting applies to iOS, tvOS, and visionOS platforms only. Other platforms use their own architecture APIs.
Architecture values:
012BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
Additional Resources: PlayerSettings.Android.targetArchitectures (Android), (Windows), (macOS), (Linux).
WindowsStandalone.UserBuildSettings.architectureOSXStandalone.UserBuildSettings.architectureLinuxStandalone.UserBuildSettings.architecture