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Unity Engine

Unity Engine

IncludeRenderers

An array of GameObjects that the picking algorithm exclusively considers when it selects the nearest object. If this is null, Unity considers all GameObjects in open scenes for selection.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. PickingIncludeExcludeList is deprecated. Use PickingIncludeExcludeEntityIdList instead.
public NativeArray<int> IncludeRenderers { get; }