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Unity Engine


ChangeRootOrderEventArgs

A change of this type indicates that a GameObject placed at the scene root has been reordered. This happens when Undo.SetSiblingIndex is called or when reordering a root GameObject in the hierarchy under the same parent.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public struct ChangeRootOrderEventArgs

Constructors

Constructor

Description

ChangeRootOrderEventArgs(System.Int32,UnityEngine.SceneManagement.Scene)Constructs a new instance.

Properties

Property

Description

instanceIdThe instance ID of the GameObject being reordered. Note that this is not the instance ID of the Transform component.
sceneThe Scene containing the GameObject whose root order index was changed.