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Unity Engine

Unity Engine

IncludeEntities

An array of DOTS Entity IDs that the picking algorithm exclusively considers when it selects the nearest object. If this is null, Unity considers all DOTS Entities in open scenes for selection.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. PickingIncludeExcludeList is deprecated. Use PickingIncludeExcludeEntityIdList instead.
public NativeArray<int> IncludeEntities { get; }