WorldPointToSizedRect(Vector3, GUIContent, GUIStyle)
Calculate a rectangle to display a 2D GUI element near a projected point in 3D space.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Rect WorldPointToSizedRect(Vector3 position, GUIContent content, GUIStyle style)
Parameters
The world-space position to use.
The content to make room for.
The style to use. The style's alignment.
Returns
Type | Description |
|---|---|
| Rect |
Remarks
This function is useful when 3D objects need labels or other 2D controls that follow them around in 3D space as the camera moves.