FindNearestVertex
Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
Read time 4 minutesLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
FindNearestVertex(Vector2, Vector3, GameObject)
Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, out Vector3 vertex, out GameObject gameObject)
Parameters
A point in GUI space.
The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.
The GameObject that contains the nearest vertex found by this function. Null if no vertex was found.
Returns
Type | Description |
|---|---|
| bool | Returns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius. |
FindNearestVertex(Vector2, Transform[], Vector3, GameObject)
Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, out Vector3 vertex, out GameObject gameObject)
Parameters
A point in GUI space.
An array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.
The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.
The GameObject that contains the nearest vertex found by this function. Null if no vertex was found.
Returns
Type | Description |
|---|---|
| bool | Returns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius. |
FindNearestVertex(Vector2, Transform[], Transform[], Vector3, GameObject)
Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, Transform[] objectsToIgnore, out Vector3 vertex, out GameObject gameObject)
Parameters
A point in GUI space.
An array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.
An array of Transform to exclude from consideration when picking nearest vertex.
The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.
The GameObject that contains the nearest vertex found by this function. Null if no vertex was found.
Returns
Type | Description |
|---|---|
| bool | Returns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius. |
FindNearestVertex(Vector2, Vector3)
Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, out Vector3 vertex)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius. |
FindNearestVertex(Vector2, Transform[], Vector3)
Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, out Vector3 vertex)
Parameters
A point in GUI space.
An array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.
The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.
Returns
Type | Description |
|---|---|
| bool | Returns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius. |
FindNearestVertex(Vector2, Transform[], Transform[], Vector3)
Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, Transform[] objectsToIgnore, out Vector3 vertex)
Parameters
A point in GUI space.
An array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.
An array of Transform to exclude from consideration when picking nearest vertex.
The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.
Returns
Type | Description |
|---|---|
| bool | Returns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius. |