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Unity Engine


FindNearestVertex

Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
Read time 4 minutesLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

FindNearestVertex(Vector2, Vector3, GameObject)

Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, out Vector3 vertex, out GameObject gameObject)

Parameters

guiPoint

A point in GUI space.

vertex

The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.

gameObject

The GameObject that contains the nearest vertex found by this function. Null if no vertex was found.

Returns

Type

Description

boolReturns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius.

FindNearestVertex(Vector2, Transform[], Vector3, GameObject)

Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, out Vector3 vertex, out GameObject gameObject)

Parameters

guiPoint

A point in GUI space.

objectsToSearch

An array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.

vertex

The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.

gameObject

The GameObject that contains the nearest vertex found by this function. Null if no vertex was found.

Returns

Type

Description

boolReturns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius.

FindNearestVertex(Vector2, Transform[], Transform[], Vector3, GameObject)

Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, Transform[] objectsToIgnore, out Vector3 vertex, out GameObject gameObject)

Parameters

guiPoint

A point in GUI space.

objectsToSearch

An array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.

objectsToIgnore

An array of Transform to exclude from consideration when picking nearest vertex.

vertex

The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.

gameObject

The GameObject that contains the nearest vertex found by this function. Null if no vertex was found.

Returns

Type

Description

boolReturns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius.

FindNearestVertex(Vector2, Vector3)

Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, out Vector3 vertex)

Parameters

guiPoint

A point in GUI space.

vertex

The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.

Returns

Type

Description

boolReturns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius.

FindNearestVertex(Vector2, Transform[], Vector3)

Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, out Vector3 vertex)

Parameters

guiPoint

A point in GUI space.

objectsToSearch

An array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.

vertex

The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.

Returns

Type

Description

boolReturns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius.

FindNearestVertex(Vector2, Transform[], Transform[], Vector3)

Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.
public static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, Transform[] objectsToIgnore, out Vector3 vertex)

Parameters

guiPoint

A point in GUI space.

objectsToSearch

An array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.

objectsToIgnore

An array of Transform to exclude from consideration when picking nearest vertex.

vertex

The nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.

Returns

Type

Description

boolReturns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius.