CreateGameObjectWithHideFlags(string, HideFlags, params Type[])
Creates a game object with HideFlags and specified components.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
CreateGameObjectWithHideFlags(string, HideFlags, Type[])
public static GameObject CreateGameObjectWithHideFlags(string name, HideFlags flags, params Type[] components)
Parameters
Returns
Type | Description |
|---|---|
| GameObject |
Remarks
This is very similar to creating a GameObject the usual way, except it sets the specified HideFlags immediately.
![EditorUtility CreateGameObjectWithHideFlags (CreateGameObjectWithHideFlags(string, HideFlags, params Type[]))](/api/media?file=/engine/6000.3/media/images/EditorUtility%20CreateGameObjectWithHideFlags.png)
Editor Window that shows how does the example looks.
Examples
using UnityEngine;using UnityEditor;public class CreateGOHideFlagsExample : EditorWindow{ string objName = "GameObject"; int instanceID = 0; bool create = true; GameObject go = null; bool hideHierarchy = false; [MenuItem("Example/GameObject Flags")] static void Init() { // Get existing open window or if none, make a new one: CreateGOHideFlagsExample window = (CreateGOHideFlagsExample)EditorWindow.GetWindow(typeof(CreateGOHideFlagsExample)); window.Show(); } void OnGUI() { create = EditorGUILayout.Toggle("Create a GO:", create); GUI.enabled = create; objName = EditorGUILayout.TextField("GameObject Name:", objName); if (GUILayout.Button("Create")) { GameObject created = EditorUtility.CreateGameObjectWithHideFlags(objName, hideHierarchy ? HideFlags.HideInHierarchy : 0); instanceID = created.GetInstanceID(); Debug.Log("Created GameObject ID: " + instanceID); } GUI.enabled = !create; EditorGUILayout.BeginHorizontal(); instanceID = EditorGUILayout.IntField("Instance ID:", instanceID); if (GUILayout.Button("Search & Update flags")) { go = null; go = EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (go) go.hideFlags = hideHierarchy ? HideFlags.HideInHierarchy : 0; } EditorGUILayout.EndHorizontal(); if (!go) EditorGUILayout.LabelField("Object: ", (go == null) ? "No object was found" : go.name); GUI.enabled = true; hideHierarchy = EditorGUILayout.Toggle("HideInHierarchy", hideHierarchy); } void OnInspectorUpdate() { Repaint(); }}