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Unity Engine


CopySerializedIfDifferent(Object, Object)

Copy all settings of a Unity Object to a second Object if they differ.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void CopySerializedIfDifferent(Object source, Object dest)

Parameters

source


dest