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Unity Engine


Unity Engine


SetEditorCurves(AnimationClip, EditorCurveBinding[], AnimationCurve[])

Adds, modifies, or removes multiple editor float curves in an animation clip.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void SetEditorCurves(AnimationClip clip, EditorCurveBinding[] bindings, AnimationCurve[] curves)

Parameters

The animation clip to modify.


The curves to add. Setting curves in the array to null will remove these curves from the clip.

Remarks

This method is the equivalent of calling AnimationUtility.SetEditorCurve for each individual curve, but applies relevant post-processing operations only once. This method is used for float curves. For object reference curves, see: AnimationUtility.SetObjectReferenceCurves.