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Unity Engine


GetAnimatableBindings(GameObject, GameObject)

Retrieves the animatable bindings for a specific GameObject.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static EditorCurveBinding[] GetAnimatableBindings(GameObject targetObject, GameObject root)

Parameters

targetObject


Returns

Type

Description

EditorCurveBinding[]

Remarks

Use this method to find which can be animated for a GameObject.
The root GameObject does not need to be an actual root, but it must be higher in the hierarchy than the target. The target and root may also be the same GameObject.