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Wheel joint definition reference for the LowLevelPhysics2D API

Explore the properties you can use to configure a wheel joint in the Editor.
Read time 3 minutesLast updated 12 days ago

Note
This documentation is about writing C# scripts using the
LowLevelPhysics2D
API. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.
Explore the properties you can use to configure a
LowLevelPhysics2D
API wheel joint in the Unity Editor.
A wheel joint pins two bodies together, for example a suspension object and a wheel. You can then rotate the second object with a motor so it moves along ground.

Property

Sub-property

Description

Local Anchor AN/ASets where one end of the joint connects to the first body.
N/APositionSets the position where the end of the joint connects, relative to the position of the first body.
N/ARotationSets the rotation of the anchor in degrees.
Local Anchor BN/ASets where the other end of the joint connects to the second body.
N/APositionSets the position where the end of the joint connects, relative to the position of the second body.
N/ARotationSets the rotation of the anchor in degrees.
Enable SpringN/AEnables Spring Frequency, Spring Damping, Spring Lower Force, and Spring Upper Force. The spring connects the two bodies, and stretches and compresses to try to bring the bodies together. The strength of the pull is proportional to the current distance between the bodies.
Spring FrequencyN/ASets the stiffness of the spring. A higher value makes the spring less stiff. The default is 0.
Spring DampingN/ASets how quickly the spring stops pulling or pushing. A higher value makes the spring settle more quickly. The default is 0.
Enable MotorN/AEnables Motor Speed and Max Motor Torque, which make the joint act as a motor to rotate the second body.
Motor SpeedN/ASets the target rotation speed of the second body, in degrees per second.
Max Motor TorqueN/ASets the maximum force that the motor applies to reach the target rotation speed, in newtons.
Enable LimitN/AEnables Upper Translation Limit and Lower Translation Limit, which restrict the position of the bodies.
Lower Translation LimitN/ASets the minimum position in meters.
Upper Translation LimitN/ASets the maximum position in meters.
Force ThresholdN/ASets the amount of linear force that creates an
OnJointThreshold2D
event.
Torque ThresholdN/ASets the amount of rotational force that creates an
OnJointThreshold2D
event.
Tuning FrequencyN/ASets the overall stiffness of the joint in Hertz (cycles per second). A higher value makes the joint less stiff.
Tuning DampingN/ASets how quickly overall the joint stops pulling or pushing. A higher value makes the joint settle more quickly.
Draw ScaleN/AScales the joint Unity draws as a debug visualization. For more information, refer to Draw a debug visualization of objects.
Collide ConnectedN/AEnables the shapes creating collision or trigger events when they come into contact with each other. For more information, refer to Collisions and interactions in the LowLevelPhysics2D API.

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