Physics Low Level Settings 2D asset Inspector window reference
Explore the properties you can use to configure the global settings of the LowLevelPhysics2D API in the Editor.
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Explore the properties and settings you can use to configure the defaults and global behaviour of the API. For more information, refer to Configure global 2D physics settings.
LowLevelPhysics2DLayers
The properties in this section configure the layers Unity uses to detect collision. For more information, refer to Configure collisions between LowLevelPhysics2D API objects.
Property | Description |
|---|---|
| Physics Layer Names | Sets the names of the 64 layers the |
| Use Full Layers | Enables the |
Default Definitions
The properties in this section set the default values when you create a new definition object. For the individual sections, refer to the following:
- World definition reference
- Body definition reference
- Shape definition reference
- Chain definition reference
- Distance joint definition reference
- Fixed joint definition reference
- Hinge joint definition reference
- Relative joint definition reference
- Slider joint definition reference
- Wheel joint definition reference
Globals
Property | Description |
|---|---|
| Concurrent Simulations | Sets the number of physics simulations that can run at the same time. The default is 2. |
| Length Units Per Meter | Sets the number of Unity units that correspond to one meter in the physics simulation. The default is 1. |
| Draw In Build | Draws the debug visualization in a built application. For more information, refer to Draw a debug visualization of objects. |
| Bypass Low Level | Disables the |