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Unity Engine


Reference for the LowLevelPhysics2D API

Explore the properties and settings you can use to configure the global settings of the LowLevelPhysics2D API, and set the default values for objects like worlds, bodies, and shapes.
Read time 1 minuteLast updated 12 days ago

Explore the properties and settings you can use to configure the global settings of the
LowLevelPhysics2D
API, and set the default values for objects like worlds, bodies, and shapes.

Topic

Description

World definition referenceExplore the properties you can use to configure a physics world in the Unity Editor.
Body definition referenceExplore the properties you can use to configure a physics body in the Editor.
Shape definition referenceExplore the properties you can use to configure a physics shape in the Editor.
Chain definition referenceExplore the properties you can use to configure a physics chain in the Editor.
Distance joint definition referenceExplore the properties you can use to configure a distance joint in the Editor.
Fixed joint definition referenceExplore the properties you can use to configure a fixed joint in the Editor.
Hinge joint definition referenceExplore the properties you can use to configure a hinge joint in the Editor.
Relative joint definition referenceExplore the properties you can use to configure a relative joint in the Editor.
Slider joint definition referenceExplore the properties you can use to configure a slider joint in the Editor.
Wheel joint definition referenceExplore the properties you can use to configure a wheel joint in the Editor.
Physics Low Level Settings 2D asset Inspector window referenceExplore the properties you can use to configure the global settings of the
LowLevelPhysics2D
API in the Editor.

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