Create a configurable joint
Create a configurable custom joint that has fine controls for constricting motion and specifying driving forces.
Read time 1 minuteLast updated 20 days ago
To create a custom configurable joint and have fine control over behavior, you can use the Configurable Joint. You can also use the Configurable Joint to implement physics forces that drive a GameObject to a specific target velocity or position.
Topic | Description |
|---|---|
| Customize movement constraint with Configurable Joints | Use a custom joint to add limits to a GameObject’s movement or rotation, and configure how bouncy or elastic that limit is. |
| Driving forces with Configurable Joints | Use a custom joint to define the driving linear and rotational forces on a GameObject. |
| Configure driving forces on a Configurable Joint | Use the Configurable Joint to create custom targets and driving forces. |
| Configurable Joint component reference | Property reference for the Configurable Joint component. |
Because the Configurable Joint has a lot of configuration options, you might need to experiment and iterate with values to get the joint to behave exactly the way you want.